Wednesday, 6 January 2016

Colour Theory

In class we have been doing Colour Theory, In Colour Theory we talk about how colour is a massive part of gaming SFX and Animation. We started with how our brains perceive colour, which is that we use cones to see the 3 primary colours red, green and blue and we use the rods to see the depth of the colour.


There are different ways we use colours to appeal to different things, such as Monochromatic colour scheme uses 1 colour to create atmosphere, we use Analogous colour scheme it is when you use a colour and the adjacent colours, because they are pleasing to the eye. We have the Triadic colour scheme which creates a sureal look (e.g Superman red, yellow, blue) it is where you use the 3 opposite colours on the colour wheel and we also use complimentary colour scheme which really makes the colours *pop* out (such as the hulks green skin to his purple trousers) because they are opposite colours on the colour wheel.
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We made a Triadic colour wheel to show both how the colours combined and how different opacities created different shades. 
          It is really interesting to learn about colour theory, I didn't realize how much depth (no pun intended) there was to something as simple as colour. I think my favourite colour scheme is Analogous because it brings the environment to life with a feeling such as if its all different blues it can make it look cold or depressing or electric if it's red it can make it hot or evil just in the way you use the colours, amazing!

While playing wow i noticed my priests robe was made using analogous colour pattern

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