In my group we have me, Tawhid and Davey. We are working on a game for Northumbria Water which needs to be designed to help their employees delight their customers. So we have decided on making a game where you are sent out to a customers house because their water has stopped working. a big screen will pop up with lots of pieces of pipe in a square grid with the water supply in the top left and the customers water pipe in the bottom right, you will have to rotate the pipes until there is a path made for the water from the top to the bottom without any gaps then you will win and the customer will be happy.
It is still in early development so it hasn't beem fleshed out completely but I'm thinking about making it a cartoon style so it appeals to all workers, is easier to make concepts for (as it is Davey's favourite style) and allows for more creative ways to use the visuals.
Davey is going to work on the concept art and is currently designing the pipes that will rotate and guide the water in the end game.
I'm thinking of calling it pressure pipes as there will be a timer so you get different customer satisfaction levels as in poor, average, good, excellent depending on how fast you are.
This will allow me to have a highscore board that has the person at the top of the scoreboard on a yellow star that stays star employee.
This will be reset everyday so everyone can has a chance to get it and could lead to some friendly office competition.
The competition also leads to getting a year contract with them worth up to £38,000!!!
Thursday, 17 December 2015
Friday, 11 December 2015
Group game work
In "The Motherland" team game that I'm helping to make I have contributed with some code for a flickering light in the game it was hard to find but i got it in the end so here:
I am really weak on my coding skills so to improve I am going to give it a go on a solo project game but for now I am going to just work on models and texturing for my group game while i self learn at home.
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Extra hours Pt.1 "Data Movement"
I have entered a competition to create a travel app for Data Movement called "Busy Buses" the first part of the competition is just the idea so i tried to explain mine the best i could below:
The people who come first, second and third place receive £5,000 each! and are moved onto the second part of the competition which is to create your app for real with some help from people at Data Movement then put it on the app store.
The thought of having a chance with a big company like that brings a smile to my face as i'll be able to learn so much from them as well as earning some serious money in the process, can't wait for December 31st when they will choose the winners. If your reading this and have entered I say good luck and have fun.
Friday, 4 December 2015
Gaming VFX and Animation
VFX industry
The VFX industry is booming at the moment and I have been reading into the Warcraft movie they are creating a 3D epic movie based on Blizzards behemoth of a game World of Warcraft. seeing as it's converting from video game to the big screen it is going to be heavily SFX and animation which gives me an in depth view into the industry which I am seriously thinking of pursuing a career in as it seems so vast and interesting. Legendary Pictures and Universal pictures are producing it with Duncan Jones directing and have released some great screenshots that really show the detail and SFX components behind the motion picture:
Games Industry
This year some great games are being released such as Fallout 4, Halo5, and the one and only Star Wars Battlefront. Before I would look at these games and only take in the gameplay and how smooth it played etc. but now after seeing how complicated basic code can get it's mind boggling trying to think of all the lines of code in Fallout 4 for instance, and helps me appreciate the developers more, seeing how much time and effort is spent with each great release. It also made me realise how vital VFX and animation are in gaming:
Animation Industry
I have been watching The Simpsons for as long as i can remember but recently i have been binge watching the series, this has given me a detailed view of how animation has changed over the years. You see as the image becomes sharper and the movements of the characters more fluid, You also see more complexity in the animations and a LOT more detail:
Democracy
Democracy
Democracy, or democratic government, is "a system of government in which all the people of a state are involved in making decisions about its affairs, typically by voting to elect representatives to a parliament or similar assembly," as defined by the Oxford English Dictionary.
The EA Pitch - The Motherland
Stephen Hey came in to give us a talk on his role in the games industry and how he had been an influence in EA for marketing and advertising.
He explained how he had just started out small in a company called OCEAN software which worked on the hugely successful Worms game. He carried on working there until he left and joined EA.
He explained how there were game genres on the phone such as: core, Casual arcade/Puzzle, building/harvest, casino and racing games, and how players are categorized into these as such.
He explained how he had just started out small in a company called OCEAN software which worked on the hugely successful Worms game. He carried on working there until he left and joined EA.
He explained how there were game genres on the phone such as: core, Casual arcade/Puzzle, building/harvest, casino and racing games, and how players are categorized into these as such.
After the talk we were ready to showcase our games, we stepped up to the front, one group at a time and tried to sell our games to Stephen. We were last, so the nervous feeling was building for us after seeing all the great games before us.
When we finally went up, the presentation was a great success, my group all clearly conveyed "The Motherland" and did a great job, my role was to talk about the story, character and what the game was about. When we had sat back down Stephen went over our presentation with us and gave us advice on pitching, telling us where our presentation was fluent and well executed and where we needed improvement.
I thoroughly enjoyed having Stephen at our college and hope he visits again as i found his talk fascinating giving me an insight into what my future job may be like.
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