i can use the code here to make games such as platformers and click an point games.
Friday, 9 October 2015
Coding with Ant
did some more coding with Ant showing us how to organize our code and make it easier to read and detect errors, we were taught some code through the legendary game pong, starting out small we pieced together the game until it was complete:
3DS Max just starting
I was assigned models to design in my sub group group 2 in which I have designed scrap metal:
i used a multitude of cylinders and boxes to create the scrap metal i used extruding to create the indented sheet metal, i have also created a box of cleaning products:
as im newer to 3DS max i took on the easier models such as this and a tobacco box:
these models lay the foundations for my skill in 3DS max so i can go on to create more intricate models. we havent textured them yet as we are being taught that very soon in which i will upload the finished models.
Thursday, 1 October 2015
starting with the basics - walls
in the last lesson we learned to make wall segments these are the base for pretty much any game so are vital to make.
we then assigned ourselves models to create in our groups, seeing as I'm quite new to mia and 3d max so i took on more simple models such as a table, cleaning product box and tobacco box.
we then assigned ourselves models to create in our groups, seeing as I'm quite new to mia and 3d max so i took on more simple models such as a table, cleaning product box and tobacco box.
Friday, 18 September 2015
basic coding to animation to level design : long day
Have been working on basic coding with the class to produce trees, sky and floor. as I have done coding before it was familiar to grasp.
we have started simple but we will move onto more complex things such as designing a level using only code.
the end product of the code:
we have started simple but we will move onto more complex things such as designing a level using only code.
the end product of the code:
I also finished my self portrait on flash I used only the paintbrush and fill tools and am very pleased with the end result:
i used a picture of myself as inspiration for the portrait as it would be a lot harder to draw myself from memory.
in the afternoon we were left to create a mood board in our group with no help, it started with mass confusion as we felt we had been thrown in at the deep end and we made slow progress but eventually we got ourselves sorted and realised that structure is key and having set targets.
we sorted ourselves into 4 groups to make 4 mood boards in which we eliminated the useless images to show only the most useful ones. we then came up with ideas for our futuristic street such as what shops to have in it, we brainstormed then gave each group a set shop to design, in my group we each designed a fruit shop and then only used the best qualities from all our work to create the perfect one.
This is my idea in which many aspects were used in the final idea:
The final design was:
all in all i felt i had learned alot and started to understand how to work in a huge team.
Thursday, 17 September 2015
environments to create
Today we have been brainstorming ideas on environments I came up with medieval interiors to pitch as there are many interesting things within it such as in a ruins there would be smashed and broken items with cracks of light shining in to create some great effects.
We took a vote and the most popular was futuristic city so we did some research on these Futuristic themed cities to get a better idea of the environments we are designing:
Focusing a lot on the neon blue .
My personal favourite.
maybe a bit dark.
I like the idea of a giant spaceship or maybe another city on top of the city.
maybe need a bit more range of colours other than blue.
coding myself
Over the past couple of weeks I have been working in a group with other game designers. In this group I was picked to do the coding, seeing as I had little to no knowledge on coding I decided to watch some how-to videos on youtube and started to learn.
after a couple of days I had a better feel for coding and started learning the different codes for gamemaker studio, the index was a lot of help.
I have learnt to code movement, 1 way platforms, shooting, enemies and enemy behaviour as well as using portals and physics.
after a couple of days I had a better feel for coding and started learning the different codes for gamemaker studio, the index was a lot of help.
I have learnt to code movement, 1 way platforms, shooting, enemies and enemy behaviour as well as using portals and physics.
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