Friday, 9 October 2015

Coding with Ant

did some more coding with Ant showing us how to organize our code and make it easier to read and detect errors, we were taught some code through the legendary game pong, starting out small we pieced together the game until it was complete:
                                                                         


i can use the code here to make games such as platformers and click an point games.

3DS Max just starting

I was assigned models to design in my sub group group 2 in which I have designed scrap metal:
i used a multitude of cylinders and boxes to create the scrap metal i used extruding to create the indented sheet metal, i have also created a box of cleaning products:
as im newer to 3DS max i took on the easier models such as this and a tobacco box:
these models lay the foundations for my skill in 3DS max so i can go on to create more intricate models. we havent textured them yet as we are being taught that very soon  in which i will upload the finished models.

Thursday, 1 October 2015

starting with the basics - walls

in the last lesson we learned to make wall segments these are the base for pretty much any game so are vital to make.


 we then assigned ourselves models to create in our groups, seeing as I'm quite new to mia and 3d max so i took on more simple models such as a table, cleaning product box and tobacco box.